Overall though, the game is still ridiculously fun even if most of the technology present is severely outdated. Considering how both games were made by the same company, I'll just conclude that Mass Effect is an improvement over KOTOR in terms of Interface Design. In fact, I'm actually starting to miss Mass Effect's Quick Slot System. I seem to recall having the same problem with Sith Lords too. Sure there's the Pause button but I don't really consider that as an excuse to give a clunky Action Menu. It gets very tedious trying to continuously buff myself during combat. Anyway, it's not really as good as Oblivion where you get a taste of all the character classes by the end of the 1st dungeon.but at least it's still way better than Sith Lords. #Kotor 2 gameplay movie#It was almost like in Spider-man 3 movie where Venom (the character I was most looking forward to seeing) gets the least screen time throughout the entire film.and that was only on the last few minutes of it. I hated that in Sith Lords because by the time I managed to get used to all the powers/skills progression stuff as a Jedi, the game was already over. I say this because all of the character classes and weapons are introduced to me a lot earlier in the story as compared to Sith Lords when you finally get your lightsaber almost halfway through the game. I gotta say though, I prefer the gameplay progression of this one more than Sith Lords or, to be more precise, the initial flow of it after starting a new game. It's funny at how seeing the Ebon Hawk again kind of gave me a wierd 'reverse nostalgic' experience since I played the 2nd game before this one a long time ago. So I've just spent a good couple of hours playing KOTOR 1. If that's the case, is there even any reason to not ransack a place even without proper lock-picking skills? :p and if you force a lock in KOTOR 1 with you lightsaber the contents of the case never turn into scraps, unlike in KOTOR 2. 2 improves over 1's gameplay in pretty much every way. With that said, would you consider KOTOR 1's interface to be "clunky" when compared to 2? said: " said: " KOTOR II gave you an easy way to switch from ranged to melee weapons KOTOR II had the party-influence system that was nonexistent in KOTOR KOTOR II automatically told you if a container was empty or not KOTOR II had the different Saber/Force styles which 1 didn't have all I can pull off the top of my head. ![]() I guess KOTOR 2 was a pretty good improvement after all. ![]() Said: " KOTOR II gave you an easy way to switch from ranged to melee weapons KOTOR II had the party-influence system that was nonexistent in KOTOR KOTOR II automatically told you if a container was empty or not KOTOR II had the different Saber/Force styles which 1 didn't have all I can pull off the top of my head.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |